Adrenaline Machines W/N Xtreme dmg for all!
These are 3 W/N builds I've been pondering but never got a chance to test just yet... This in theory should get you 4 adrenaline... per swing.
This would make any skill in the entire warrior's arsenal need 2 swings maximum to be used, minus the drain from said swing...
Key skills to these engines: Battle Rage + For Great Justice.
Goal: to throw away any means of defense and literally tear through whatever defense the enemy would have to achieve staggeringly high dps
These stats were done with most affordable runes: minor ^_^
10+2 weapon mastery of choice
10+1 strength
11 Curses
Required skills in all builds: Battle Rage, For Great Justice, Rend Enchantments, Weaken Armor. Since Rend and Weaken have long recycle times with massive results, it's fine to blast the entire energy pool on one poor foe who's just about ready to die...
Axe Skills: Disrupting Chop, Penetrating Blow, Dismember, Executioner's Strike
Sword Skills: Sever Artery, Gash, Galrath Slash, Final Thrust
Hammer Skills: Staggering Blow, Heavy Blow, Mighty Blow, Hammer Bash
Energy management could be dealt with via gladiator's Armor but I'm sure with only 3 skills that need energy, the Adrenaline vaccuum created would be quite beneficial.
As you can see, the hammer build should essentially be a permanent knockdown lock.
The most devastating weakness to these builds [and all warriors who sacrifice defense] would be two skills costing 15 energy total. Enfeeble + Faintheartedness. For well over 20s. you could be put out of commission. Let's hope your monk is up to the challenge eh? ^_^
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